![]() He likes to think about what would happen if they had giant mechs instead of tanks. He’s interested, very interested, in history. I remember him saying once that he - not that he likes war, but that he likes these kinds of machines and this setting. ![]() If you look at the pictures, you see what’s supposed to be Polish farmland in a way, and probably it’s just the things he grew up with. He’s painting most of the pictures with this Polish rural flair. Why exactly Jakub Rozalski created this universe is something I can’t answer. Then we came and started to turn it into an RTS. Then the board game guys came and said hey, that’s cool, let’s make a game out of it. He started these artworks and this universe. Tobias Stolz-Zwilling: That probably comes from the pen of Jakub Rozalski. GamesBeat: Why does 1920+ appear to be concentrated in Central and Eastern Europe? This is an edited transcript: In the middle of it all With some context established, let’s dive into the interview. “Why and how they did this, whether that peace can be maintained, and who or which forces work to destabilize that is what the three campaigns of the game are all about.” Instead, the leaders of the various factions secretly agreed to a peace agreement that abruptly ended the war,” Stolz-Zwilling said. “In our world, The Great War didn’t end with a decisive victory for one of the factions. In our world, Europe’s great powers were too exhausted to fight another major conflict. ![]() Saxony’s monarchy struggles to remain relevant as it comes under criticism in the aftermath of The Great War, with many parties disagreeing on how the empire should be restored to its former glory.” In Rusviet, loyalists and revolutionaries clash as anti-monarchy sentiment grows and the unknown forces only known as ‘Fenris’ stoke the conflict even further. “Polanian resistance fighters fight to free their country from Rusviet occupation at any cost, while their government sees their actions as a threat to the fragile peace treaty. “The distinction between whether a faction is ‘good’ or ‘evil’ is often muddied and not always clear cut. “‘What are we fighting for’ is the big question each of our nine heroes is trying to answer for themselves during the course of the campaign,” he said.
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